Stellarium  0.17.0
Friends
Constellation Class Reference

The Constellation class models a grouping of stars in a Sky Culture. More...

#include <Constellation.hpp>

Friends

class ConstellationMgr
 

Additional Inherited Members

- Public Types inherited from StelObject
enum  InfoStringGroupFlags {
  Name = 0x00000001, CatalogNumber = 0x00000002, Magnitude = 0x00000004, RaDecJ2000 = 0x00000008,
  RaDecOfDate = 0x00000010, AltAzi = 0x00000020, Distance = 0x00000040, Size = 0x00000080,
  Velocity = 0x00000100, Extra = 0x00000200, HourAngle = 0x00000400, AbsoluteMagnitude = 0x00000800,
  GalacticCoord = 0x00001000, SupergalacticCoord = 0x00002000, ObjectType = 0x00004000, EclipticCoordJ2000 = 0x00008000,
  EclipticCoordOfDate = 0x00010000, IAUConstellation = 0x00020000, SiderealTime = 0x00040000, NoFont = 0x00080000,
  PlainText = 0x00100000
}
 Used as named bitfield flags as specifiers to filter results of getInfoString. More...
 
- Public Member Functions inherited from StelObject
virtual SphericalRegionP getRegion () const
 Default implementation of the getRegion method. More...
 
virtual Vec3d getPointInRegion () const
 Default implementation of the getPointInRegion method. More...
 
virtual QVariantMap getInfoMap (const StelCore *core) const
 Return a key/value map with data about an object's position, magnitude and so on. More...
 
Vec3d getEquinoxEquatorialPos (const StelCore *core) const
 Get observer-centered equatorial coordinate at the current equinox The frame has its Z axis at the planet's current rotation axis At time 2000-01-01 this frame is almost the same as J2000, but ONLY if the observer is on earth.
 
Vec3d getEquinoxEquatorialPosApparent (const StelCore *core) const
 Like getEquinoxEquatorialPos(core), but always adds refraction correction to the position.
 
Vec3d getEquinoxEquatorialPosAuto (const StelCore *core) const
 Like getEquinoxEquatorialPos(core), but adds refraction correction to the position if atmosphere is active.
 
Vec3d getGalacticPos (const StelCore *core) const
 Get observer-centered galactic coordinates.
 
Vec3d getSupergalacticPos (const StelCore *core) const
 Get observer-centered supergalactic coordinates.
 
Vec3d getSiderealPosGeometric (const StelCore *core) const
 Get observer-centered hour angle + declination (at current equinox) It is the geometric position, i.e. More...
 
Vec3d getSiderealPosApparent (const StelCore *core) const
 Get observer-centered hour angle + declination (at current equinox) It is the apparent position, i.e. More...
 
Vec3d getAltAzPosGeometric (const StelCore *core) const
 Get observer-centered alt/az position It is the geometric position, i.e. More...
 
Vec3d getAltAzPosApparent (const StelCore *core) const
 Get observer-centered alt/az position It is the apparent position, i.e. More...
 
Vec3d getAltAzPosAuto (const StelCore *core) const
 Get observer-centered alt/az position It is the automatic position, i.e. More...
 
bool isAboveHorizon (const StelCore *core) const
 Checking position an object above mathematical horizon for current location. More...
 
bool isAboveRealHorizon (const StelCore *core) const
 Checking position an object above real horizon for current location. More...
 
virtual float getVMagnitude (const StelCore *core) const
 Return object's apparent V magnitude as seen from observer, without including extinction.
 
float getVMagnitudeWithExtinction (const StelCore *core) const
 Return object's apparent V magnitude as seen from observer including extinction. More...
 
virtual float getSelectPriority (const StelCore *) const
 Return a priority value which is used to discriminate objects by priority As for magnitudes, the lower is the higher priority.
 
virtual Vec3f getInfoColor () const
 Get a color used to display info about the object.
 
virtual double getCloseViewFov (const StelCore *) const
 Return the best FOV in degree to use for a close view of the object.
 
virtual double getSatellitesFov (const StelCore *) const
 Return the best FOV in degree to use for a global view of the object satellite system (if there are satellites)
 
virtual double getParentSatellitesFov (const StelCore *) const
 
- Static Public Attributes inherited from StelObject
static const InfoStringGroupFlags AllInfo
 A pre-defined set of specifiers for the getInfoString flags argument to getInfoString. More...
 
static const InfoStringGroupFlags ShortInfo = (InfoStringGroupFlags)(Name|CatalogNumber|Magnitude|RaDecJ2000)
 A pre-defined set of specifiers for the getInfoString flags argument to getInfoString.
 
- Protected Member Functions inherited from StelObject
QString getCommonInfoString (const StelCore *core, const InfoStringGroup &flags) const
 Format the positional info string contain J2000/of date/altaz/hour angle positions and constellation, sidereal time, etc. for the object.
 
void postProcessInfoString (QString &str, const InfoStringGroup &flags) const
 Apply post processing on the info string.
 

Detailed Description

Each Constellation consists of a list of stars identified by their abbreviation and Hipparcos catalogue numbers (taken from file: constellationship.fab), another entry in file constellation_names.eng.fab with the defining abbreviated name, nativeName, and translatable englishName (translation goes into nameI18), boundary shape from file constellations_boundaries.dat and an (optional) artistic pictorial representation. GZ NEW: The nativeName should be accessible in a GUI option, so that e.g. original names as written in a concrete book where a skyculture has been taken from can be assured even when translation is available. TODO: There should be a distinction between constellations and asterisms, which are "inofficial" figures within a sky culture. For example, Western sky culture has a "Big Dipper", "Coathanger", etc. These would be nice to see, but in different style.