Stellarium
0.17.0
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A templatized column-major 3x3 matrix compatible with openGL (mostly for NormalMatrix calculation). More...
#include <VecMath.hpp>
Public Member Functions | |
Matrix3 (T, T, T, T, T, T, T, T, T) | |
Matrix3 (const T *) | |
Matrix3 (const Vector3< T > &, const Vector3< T > &, const Vector3< T > &) | |
Matrix3 & | operator= (const T *) |
void | set (T, T, T, T, T, T, T, T, T) |
T & | operator[] (int) |
operator T * () | |
operator const T * () const | |
Matrix3 | operator- (const Matrix3< T > &) const |
Matrix3 | operator+ (const Matrix3< T > &) const |
Matrix3 | operator* (const Matrix3< T > &) const |
Vector3< T > | operator* (const Vector3< T > &) const |
Matrix3< T > | transpose () const |
Matrix3< T > | inverse () const |
T | trace () const |
return trace (sum of diagonal elements). | |
T | angle () const |
return rotational angle | |
void | print (void) const |
QString | toString (int fieldWidth=0, char format='g', int precision=-1) const |
Static Public Member Functions | |
static Matrix3< T > | identity () |
Data Fields | |
T | r [9] |
Use Mat3d or Mat3f typedef for matrices of doubles and floats respectively.