Stellarium
0.17.0
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Re-implementation of gluSphere : glu is overridden for non-standard projection. More...
#include <StelPainter.hpp>
radius | |
oneMinusOblateness | |
slices | number of vertical segments ("meridian zones") |
stacks | number of horizontal segments ("latitude zones") |
orientInside | 1 to have normals point inside, e.g. for landscape horizons |
flipTexture | if texture should be mapped to inside of sphere, e.g. landscape horizons. |
topAngle | GZ: new parameter. An opening angle [radians] at top of the sphere. Useful if there is an empty region around the top pole, like for a spherical equirectangular horizon panorama ( Example: your horizon line (pano photo) goes up to 26 degrees altitude (highest mountains/trees): topAngle = 64 degrees = 64*M_PI/180.0f |
bottomAngle | GZ: new parameter. An opening angle [radians] at bottom of the sphere. Useful if there is an empty region around the bottom pole, like for a spherical equirectangular horizon panorama (SphericalLandscape class). Example: your light pollution image (pano photo) goes down to just -5 degrees altitude (lowest street lamps below you): bottomAngle = 95 degrees = 95*M_PI/180.0f |