Stellarium
0.17.0
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This class provides a semi-automatic event sender using a specific message type.
#include <SyncServerEventSenders.hpp>
Protected Member Functions | |
virtual T | constructMessage ()=0 |
This has to be used to construct a message using current app state. More... | |
virtual void | newClientConnected (SyncRemotePeer &client) Q_DECL_OVERRIDE |
Uses constructMessage() to send a message to the new client. | |
virtual void | update () Q_DECL_OVERRIDE |
If isDirty is true, broadcasts a message to all using constructMessage() and broadcastMessage, and resets isDirty. More... | |
Protected Member Functions inherited from SyncServerEventSender | |
void | broadcastMessage (const SyncProtocol::SyncMessage &msg) |
Subclasses can call this to broadcast a message to all valid connected clients. | |
Additional Inherited Members | |
Protected Slots inherited from SyncServerEventSender | |
virtual void | reactToStellariumEvent () |
This may be used to react to Stellarium application events and queue a broadcast or store the changed state. More... | |
Protected Attributes inherited from SyncServerEventSender | |
bool | isDirty |
Free to use by sublasses. Recommendation: use to track if update() should broadcast a message. | |
StelCore * | core |
Direct access to StelCore. | |
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protectedpure virtual |
The default implementation constructs an error message.
Implemented in FovEventSender, ViewEventSender, SelectionEventSender, LocationEventSender, and TimeEventSender.
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protectedvirtual |
Reimplemented from SyncServerEventSender.
Reimplemented in FovEventSender, and ViewEventSender.