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static bool | loadByID (const QString &id, SceneInfo &info) |
| Loads the scene metadata associated with this ID (directory) into the given object. Returns true on success.
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static bool | loadByName (const QString &name, SceneInfo &info) |
| Convenience method that finds the ID for the given name and calls loadByID.
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static QString | getIDFromName (const QString &name) |
| Returns the ID for the given scene name. More...
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static QStringList | getAllSceneIDs () |
| Returns all available scene IDs.
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static QStringList | getAllSceneNames () |
| Returns all available scene names.
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static QMap< QString, QString > | getNameToIDMap () |
| Builds a mapping of available scene names to the folders they are contained in, similar to the LandscapeMgr's method.
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bool | isValid |
| If this is a valid sceneInfo object loaded from file.
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QString | id |
| ID of the scene (relative directory)
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QString | fullPath |
| The full path to the scene's folder. Other paths (model files) are to be seen relative to this path.
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QString | name |
| Name of the scene.
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QString | author |
| Author of the scene.
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QString | description |
| A description, which can be displayed in the GUI - supporting HTML tags! Note that this description, as stored in the scenery3d.ini, is only meant as a fallback. More...
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QString | copyright |
| Copyright string.
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QString | landscapeName |
| The name of the landscape to switch to. The landscape's position is applied on loading.
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QString | modelScenery |
| The file name of the scenery .obj model.
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QString | modelGround |
| The file name of the optional seperate ground model (used as a heightmap for walking)
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QString | vertexOrder |
| Optional string depicting vertex order of models (XYZ, ZXY, ...)
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StelOBJ::VertexOrder | vertexOrderEnum |
| The vertex order of the corresponding OBJ file.
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float | camNearZ |
| Distance to cam near clipping plane. Default 0.3.
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float | camFarZ |
| Distance to cam far clipping plane. Default 10000.0.
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float | shadowFarZ |
| An optional shadow far clipping plane, constraining the shadowmaps to a smaller region than is visible. More...
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float | shadowSplitWeight |
| Weighting of the shadow frustum splits between uniform (at 0) and logarithmic (at 1) splits When -1, should be calculated from the scene using the old algorithm.
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QSharedPointer< StelLocation > | location |
| Optional more accurate location information, which will override the landscape's position.
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Vec3f | lookAt_fov |
| Optional initial look-at vector (azimuth, elevation and FOV in degrees)
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double | eyeLevel |
| The height at which the observer's eyes are placed. Default 1.65.
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QString | gridName |
| The name of the grid space for displaying the world positon.
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Vec3d | modelWorldOffset |
| Offset of the center of the model in a given grid space.
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Vec3d | startWorldOffset |
| The world grid space offset where the observer is placed upon loading.
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Vec3d | relativeStartPosition |
| Relative start position in model space, calculated from the world offset and start offset with Z rotation, etc.
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bool | altitudeFromModel |
| If true, it indicates that the model file's bounding box is used for altitude calculation.
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bool | startPositionFromModel |
| If true, it indicates that the model file's bounding box is used for starting position calculation.
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bool | groundNullHeightFromModel |
| If true, it indicates that the model file's bounding box is used for starting height calculation.
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Mat4d | obj2gridMatrix |
| If only a non-georeferenced OBJ can be provided, you can specify a matrix via .ini/[model]/obj_world_trafo. More...
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Mat4d | zRotateMatrix |
| The vertical axis rotation that must be applied to the scene, for meridian convergence. More...
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double | groundNullHeight |
| The height value outside the ground model's heightmap, or used if no ground model exists.
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float | transparencyThreshold |
| Threshold for cutout transparency (no blending). Default is 0.5f.
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bool | sceneryGenerateNormals |
| Recalculate normals of the scene from face normals? Default false.
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bool | groundGenerateNormals |
| Recalculate normals of the ground from face normals? Default false.
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