Stellarium
24.3
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Manage scripting in Stellarium Notes on migration from QtScript to QJSEngine. More...
#include <StelScriptMgr.hpp>
Public Slots | |
QString | getHtmlDescription (const QString &s, bool generateDocumentTags=true) |
Returns a HTML description of the specified script. More... | |
QString | getName (const QString &s) |
Gets a single line name of the script. More... | |
QString | getAuthor (const QString &s) |
Gets the name of the script Author. More... | |
QString | getLicense (const QString &s) |
Gets the licensing terms for the script. More... | |
QString | getVersion (const QString &s) |
Gets the version of the script. More... | |
QString | getDescription (const QString &s) |
Gets a description of the script. More... | |
QString | getShortcut (const QString &s) |
Gets the default shortcut of the script. More... | |
bool | runScript (const QString &fileName, const QString &includePath="") |
Run the script located in the given file. More... | |
bool | runScriptDirect (const QString scriptId, const QString &scriptCode, int &errLoc, const QString &includePath=QString()) |
Runs the script code given. More... | |
bool | runScriptDirect (const QString &scriptCode, const QString &includePath=QString()) |
Convenience method similar to runScriptDirect(const QString scriptId, const QString& scriptCode, int &errLoc, const QString &includePath = QString()); when scriptId and errLoc are not relevant. More... | |
bool | runPreprocessedScript (const QString &preprocessedScript, const QString &scriptId) |
Runs preprocessed script code which has been generated using runPreprocessedScript(). More... | |
bool | prepareScript (QString &script, const QString &fileName, const QString &includePath="") |
Loads a script file and does all preparatory steps except for actually executing the script in the engine. More... | |
void | stopScript () |
Stops any running script. More... | |
void | setScriptRate (double r) |
Changes the rate at which the script executes as a multiple of real time. More... | |
double | getScriptRate () const |
Get the rate at which the script is running as a multiple of the normal execution rate. | |
void | debug (const QString &msg) |
cause the emission of the scriptDebug signal. More... | |
void | output (const QString &msg) |
cause the emission of the scriptOutput signal. More... | |
void | resetOutput (void) |
Reset output file and cause the emission of an (empty) scriptOutput signal. | |
void | saveOutputAs (const QString &filename) |
Save output file to new file. More... | |
void | pauseScript () |
Pause a running script. More... | |
void | resumeScript () |
Resume a paused script. More... | |
bool | getFlagAllowExternalScreenshotDir () const |
Ensure that users must actively enable storing screenshots to directories configured in scripts. More... | |
void | setFlagAllowExternalScreenshotDir (bool flag) |
bool | getFlagAllowWriteAbsolutePaths () const |
Ensure that users must actively enable writing to absolute paths configured in scripts. More... | |
void | setFlagAllowWriteAbsolutePaths (bool flag) |
Signals | |
void | runningScriptIdChanged (const QString &id) |
Emitted when the running script id changes (also on start/stop) | |
void | scriptRunning () |
Notification when a script starts running. | |
void | scriptPaused () |
Notification when a script has paused running. | |
void | scriptStopped () |
Notification when a script has stopped running. | |
void | scriptDebug (const QString &) |
Notification of a script event - warnings, current execution line etc. | |
void | scriptOutput (const QString &) |
Notification of a script event - output line. | |
void | flagAllowExternalScreenshotDirChanged (bool flag) |
Notification that screenshots to script-defined directories are allowed. | |
void | flagAllowWriteAbsolutePathsChanged (bool flag) |
Notification that flag to allow scripts to write to absolute paths changed. | |
Public Member Functions | |
StelScriptMgr (QObject *parent=Q_NULLPTR) | |
QStringList | getScriptList () const |
bool | scriptIsRunning () const |
Find out if a script is running. More... | |
QString | runningScriptId () const |
Get the ID (usually filename) of the currently running script. More... | |
bool | preprocessScript (const QString fileName, const QString &input, QString &output, const QString &scriptDir, int &errLoc) |
Preprocess script, esp. More... | |
bool | preprocessFile (const QString fileName, QFile &input, QString &output, const QString &scriptDir) |
void | addModules () |
Add all the StelModules into the script engine. | |
void | addObject (QObject *obj) |
Add a single QObject as scripting object The object must have set a name by QObject::setObjectName(). More... | |
const QMetaObject * | getMetaOfStelMainScriptAPI () const |
Permit access to StelScriptMainAPI's methods. | |
QEventLoop * | getWaitEventLoop () const |
Accessor to QEventLoop. | |
Static Public Member Functions | |
static void | defVecClasses (QScriptEngine *engine) |
Define JS classes Vec3f, Vec3d. | |
Properties | |
QString | runningScriptId |
bool | flagAllowExternalScreenshotDir |
Ensure that users must actively allow storing screenshots to directories configured in scripts. More... | |
bool | flagAllowWriteAbsolutePaths |
Ensure that users must actively allow storing output data to absolute paths. More... | |
Manage scripting in Stellarium Notes on migration from QtScript to QJSEngine.
void StelScriptMgr::addObject | ( | QObject * | obj | ) |
Add a single QObject as scripting object The object must have set a name by QObject::setObjectName().
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cause the emission of the scriptDebug signal.
This is so that functions in StelMainScriptAPI can explicitly send information to the ScriptConsole
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Gets the name of the script Author.
s | the file name of the script whose name is to be returned. |
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Gets a description of the script.
s | the file name of the script whose name is to be returned. |
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inlineslot |
Ensure that users must actively enable storing screenshots to directories configured in scripts.
If this is false, a directory dir given in StelMainScriptAPI::screenshot(prefix, invert, dir, ...) is ignored.
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inlineslot |
Ensure that users must actively enable writing to absolute paths configured in scripts.
If this is false, the output file is just stored to the user data directory
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slot |
Returns a HTML description of the specified script.
Includes name, author, description...
s | the file name of the script whose HTML description is to be returned. |
generateDocumentTags | if true, the main wrapping document tags (<html><body>...</body></html>) are also generated |
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Gets the licensing terms for the script.
s | the file name of the script whose name is to be returned. |
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Gets a single line name of the script.
s | the file name of the script whose name is to be returned. |
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Gets the default shortcut of the script.
s | the file name of the script whose name is to be returned. |
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Gets the version of the script.
s | the file name of the script whose name is to be returned. |
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cause the emission of the scriptOutput signal.
This is so that functions in StelMainScriptAPI can explicitly send information to the ScriptConsole
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Pause a running script.
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Loads a script file and does all preparatory steps except for actually executing the script in the engine.
Use runPreprocessedScript to execute the script. It should be safe to call this method from another thread.
script | returns the preprocessed script text |
fileName | the location of the file containing the script. |
includePath | the directory to use when searching for include files in the SSC preprocessor. Usually this will be the same as the script file itself, but if you're running a generated script from a temp directory, but want to include a file from elsewhere, it can be usetul to set it to something else (e.g. in ScriptConsole). |
bool StelScriptMgr::preprocessScript | ( | const QString | fileName, |
const QString & | input, | ||
QString & | output, | ||
const QString & | scriptDir, | ||
int & | errLoc | ||
) |
Preprocess script, esp.
process include instructions. if the command line option –verbose has been given, this dumps the preprocessed script with line numbers attached to log. This helps to understand the line number given by the usual error message.
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Resume a paused script.
QString StelScriptMgr::runningScriptId | ( | ) | const |
Get the ID (usually filename) of the currently running script.
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slot |
Runs preprocessed script code which has been generated using runPreprocessedScript().
In general, you do not want to use this method, use runScript() or runScriptDirect() instead.
preprocessedScript | the string containing the preprocessed script. |
scriptId | The name of the script. Usually should correspond to the file name. |
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slot |
Run the script located in the given file.
In essence, this calls prepareScript and runPreprocessedScript.
fileName | the location of the file containing the script. |
includePath | the directory to use when searching for include files in the SSC preprocessor. If empty, this will be the same as the directory where the script file resides. If you're running a generated script from a temp directory, but want to include a file from elsewhere, it can be usetul to set it to something else (e.g. in ScriptConsole). |
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slot |
Convenience method similar to runScriptDirect(const QString scriptId, const QString& scriptCode, int &errLoc, const QString &includePath = QString()); when scriptId and errLoc are not relevant.
(Required e.g. in RemoteControl)
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Runs the script code given.
This can be used for quick script executions, without having to create a temporary file first.
scriptId | path name, if available, or something helpful |
scriptCode | The script to execute |
errLoc | offset of erroneous include line, or -1 |
includePath | If a null string (the default), no pre-processing is done. If an empty string, the default script directories are used (script/ in both user and install directory). Otherwise, the given directory is used. |
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Save output file to new file.
This is required to allow reading with other program on Windows while output.txt is still open.
filename | new filename. If this is not an absolute path, it will be created in the same directory as output.txt |
bool StelScriptMgr::scriptIsRunning | ( | ) | const |
Find out if a script is running.
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Changes the rate at which the script executes as a multiple of real time.
Note that this is not the same as the rate at which simulation time passes because the script running at normal rate might set the simulation time rate to be non-real time.
r | rate, e.g. 2.0 = script runs at twice the normal rate |
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Stops any running script.
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readwrite |
Ensure that users must actively allow storing screenshots to directories configured in scripts.
If this is false, a directory dir given in StelMainScriptAPI::screenshot(prefix, invert, dir, ...) is ignored.
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readwrite |
Ensure that users must actively allow storing output data to absolute paths.
If this is false, the output file is stored to the user data directory.