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| Mat4dTransform (const Mat4d &altAzToWorld, const Mat4d &vertexToAltAzPos) |
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void | forward (Vec3d &v) const override |
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void | backward (Vec3d &v) const override |
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void | forward (Vec3f &v) const override |
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void | backward (Vec3f &v) const override |
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void | combine (const Mat4d &m) override |
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Mat4d | getApproximateLinearTransfo () const override |
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ModelViewTranformP | clone () const override |
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QByteArray | getForwardTransformShader () const override |
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void | setForwardTransformUniforms (QOpenGLShaderProgram &program) const override |
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QByteArray | getBackwardTransformShader () const override |
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void | setBackwardTransformUniforms (QOpenGLShaderProgram &program) const override |
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